Full-stack software engineer with 13+ years in web application development and 5+ years delivering production software in demanding, deadline-driven environments. Experienced across the full development lifecycle — from rapid prototyping to shipped, regulated product — with a track record of owning complex codebases, building internal tooling, and collaborating directly with clients. Comfortable jumping into any layer of the stack and getting things done.
Hi, I'm Shane Krolikowski 👋🏻
Recent projects
See all projects
Conquest: Combat DemoCombat Demo for a work-in-progress turn-based strategy game: Conquest
Slot RaiderYou are a gambling adventure, but in this adventure it may cost your life! Spin to win.. or lose your life...
Hop It & ProfitA grid based game where the player must reach the goal while avoiding obstacles.
Recycle Bros.Pink and Yellow, two ambitious recycle bots in a 96x96 resolution world; A 96x96 screen resolution arcade game.
Work Experience
See all work- Mar2021 - NowHouse of HowGame Developer
My first professional role as a game developer, where I mainly worked on web-based games. This position allowed me to grow my skills in game design and development, focusing on creating engaging user experiences.
- Wrote high-quality code and collaborated with designers to implement game mechanics.
- Sole engineer responsible for an entire catalogue of live production web games for DraftKings, delivering 10+ shipped titles across slots, blackjack, and card game genres under strict client milestones.
- Built and maintained shared core libraries in TypeScript adopted studio-wide, reducing per-project setup time and standardizing animation, FX, and game-state APIs.
- Authored Python-based CI/CD build tooling and ADO pipeline templates, automating build, validation, and deployment workflows used across all active projects.
- Diagnosed and resolved WebGL memory leaks, cross-browser rendering inconsistencies (Firefox, iOS, Android), and mobile platform wrapper bugs under production deadlines.
- Integrated real-time 3D rendering and animation pipelines using Three.js, glTF, Unity, and Spine across multi-platform targets (desktop, mobile, tablet). Led onboarding of two junior developers; established code review process, internal wiki documentation, and knowledge-base standards for my team.
- Communicated directly with DraftKings engineering team to track down backend bugs, align on technical specs, and deliver regulatory builds across multiple jurisdictions.
- Mar2008 - Mar2021efelle CreativeWeb Application Developer
Designed, developed, and supported company platforms and client tools (proprietary and open source), while maintaining clear & concise documentation to complement.
- Design, develop, and support our internal platforms.
- Designed and developed several tools to speed up internal operations by >50%.
- Use agile methodologies to adapt scheduling to best fit company deadlines.
- Contribute clear & concise documentation for internal tools.
Let's Connect
If you want to get in touch with me about something or just to say hi, reach out on social media or send me an email.